Phil Hettema is the President and Creative Executive of The Hettema Group (THG). With a distinguished 30- year legacy in themed entertainment, Phil leads a world class team of experience designers, architects, and media producers known for creating uniquely compelling guest experiences with great emotional resonance. Notable projects include One World Observatory at One World Trade Center; the High Roller Observation Wheel at The LINQ, Las Vegas; and Beyond All Boundaries at the National World War II Museum, New Orleans.
Prior to forming his own company, Phil Hettema was Senior Vice President, Attraction Development for Universal Studios Theme Parks Worldwide for 14 years. He was responsible for the creative development of all major attractions and shows, including Terminator 2: 3D, Jurassic Park, The Amazing Adventures of Spider-Man, Backdraft and many more. He oversaw master planning for all five Universal parks, including domestic and international expansion for Universal Studios Hollywood, Universal Studios Florida, Universal’s PortAventura (Spain), and Universal Studios Japan, and, most notably, the conception and delivery of Universal’s Islands of Adventure in Florida.
Phil is an alumni of ArtCenter College of Design, instructed courses at the institution and endowed a scholarship for Enivronmental Design. He has been a guest lecturer at Carnegie Mellon University, USITT, IAAPA, KIN, ICOM, SIGGRAPH, and at the TED Conference. Phil holds four patents for entertainment technology solutions and has been honored with numerous Thea awards from the Themed Entertainment Association (TEA) including Theas for One World Observatory (2016), Beyond All Boundaries (2010), FiestAventura (2000), The Amazing Adventures of Spider-Man (2000), Universal’s Islands of Adventure (2000), and Terminator 2:3D (1997).
Scott has played key roles in concept and design on numerous high profile projects including Lotte World interactive dark ride, the Hello Kitty Theme Park in Anji, China, Tokyo DisneySea, Walt Disney World Magic Kingdom’s Tomorrowland, Disneyland Marketing and Entertainment Division live stage shows and parades, Sony’s retail entertainment center, Metreon in San Francisco and Mediage in Tokyo.
Scott has been lead designer on a number of ambitious projects, including Paul Allen’s Science Fiction Museum and Hall of Fame in Seattle, The National Ag Science Center in Modesto, California, Ski Dubai for Thinkwell, and Paul Allen’s “Flying Heritage Collection,” a WWII fighter plane display in Seattle.
B.A., California State Long Beach
Dubai Media Center
Abbey Road Studios
Chicago Museum of Science & Industry
Science Fiction Museum and Hall of Fame, Seattle
Carol is a self-taught artist who has worked in the entertainment biz since her early twenties. She grew up in a small town in Kentucky and left home at a young age to conquer the world. Her first stop along the way was New York City, where she landed a job with a comic book company as a colorist. She was mentored by many talented artists and soon began her design career, first by hand-painting the pages. When technology entered the world of design, Carol quickly moved into digital paint. Her love of the digital world presented several opportunities and she soon found herself in Hollywood working on movies, television series and commercials as a visual effects artist. She eventually became a supervisor and artist for Stereoscopic Conversion. Carol’s love for and involvement with creating fantasy worlds became a natural transition into the themed entertainment industry. She has been working for the last several years in various design roles in themed entertainment, including color and color concept, interior design, scenic design and dimensional design.
Bloodshot, Turok, Solar, Shadow Man, Rocky Horror Picture Show
Daredevil, I Robot, The Simpsons, Harry Potter
Bollywood Park, Dubai
As a concept artist for The Hettema Group, Chris is always dreaming up imaginative and inspiring new ideas for rides, shows and interactive guest experiences. Not only is he a prolific idea generator, he’s also a master at visualizing attraction concepts via his highly original sketches, illustrations and finished renderings.
Chris brings to THG an impressive background in content creation across the entertainment industry. He has led teams of artists and show designers to deliver unique, world-class themed attraction concepts for industry giants such as 20th Century Fox, Lotte, Hasbro, Nickelodeon and Walt Disney Imagineering. In addition to his work in themed entertainment, Chris has illustrated visually engaging characters and scenes for tabletop games, including Dungeons and Dragons, Pathfinder, Game of Thrones and Star Wars.
Prior to his career as a professional artist, Chris was a Field Superintendent and Project Manager in the commercial construction industry. He personally led an interdisciplinary team of experienced professionals to build nearly 30 restaurants, retail and office locations.
B.F.A. – Visual Communication, University of Arizona
Watts Atelier of the Arts
20th Century Fox World, Dubai
Soarin’ – Tokyo DisneySea
Frozen – Hong Kong Disneyland
In Chuck’s 26-year career at Walt Disney Imagineering, he worked in many different roles on a wide variety of projects. He contributed designs for multiple attractions in Disneyland and the Magic Kingdom and was the Lead Designer for five different installations of the Buzz Lightyear Astro Blasters attraction. He has served as Creative Director for projects in Tokyo Disney Sea and worked on the design for Toy Story Land in Disney Hollywood Studios. His artwork has been featured in numerous Disney publications including Poster Art of the Disney Parks and most recently The Art of Disney’s Dragons.
B.A., East New Mexico University
M.F.A., Carnegie Mellon University
Buzz Lightyear Astro Blasters, 5 global installations
Indiana Jones Adventure, Disneyland, Anaheim
Tower of Terror, Tokyo Disneyland
Connor is a graphic designer from Westport, Connecticut. As the son of two creative parents he discovered a love for art and design at an early age. After receiving a BFA from The Savannah College of Art and Design, Connor left the East Coast to pursue a career in location based entertainment. Five years later, as a member of The Hettema Group graphic design team, he helps to create marquee signage, environmental graphics, and marketing presentations for some of most unique and innovative experiences worldwide. Connor’s interests include hand typography, model building, customizing cars, and snuggling with his cat.
B.F.A., Graphic Design, Savannah College of Art and Design
Dragons Wild Shooting, Lotte World, South Korea
Bollywood Parks Dubai
One World Observatory at One World Trader Center, New York City
With a rich imagination, an intuitive sense of story and a keen eye for the details of design, Cynthia specializes in developing wonderfully creative interiors for THG projects. Cynthia began her design career in the world of architecture, working on international retail and entertainment projects for the Jerde Partnership. She later expanded into the realm of themed entertainment and collaborated with the creative team at GameWorks, Inc. as a set designer and art director for the company’s first several location-based entertainment destinations.
Subsequently, at Sony Development, Cynthia served as a production designer, completing designs for two immersive gaming destinations based on The Airtight Garage by the French comic book artist Moebius. During more recent years, Cynthia has worked as an independent designer, providing designs and art direction for a diverse portfolio of interior projects for Motiongate Dubai, Universal Studios Hollywood, Pirate Bay in Shanghai and other high-profile entertainment destinations and museums.
B.S., Environmental Design, Art Center College of Design, Pasadena, CA
Sega GameWorks, (Flagship) Seattle, Las Vegas, Ontario, CA, Grapevine, TX
Airtight Garage, Metreon, San Francisco & Mediage, Odaiba, Japan
Motiongate, Dubai, UAE
Pirate Bay Indoor Playground, Shanghai, China
DreamWorks Theatre Featuring Kung Fu Panda, Universal Studios Hollywood
Bio Coming Soon
Dave brings to THG more than 20 years of experience working within the animation, themed entertainment and gaming industries. He has worked on numerous high-profile projects for a variety of companies, including Electronic Arts LA’s hugely popular real-time strategy (RTS) game franchise Command & Conquer. In addition, Dave has worked as a conceptual designer on animated and live-action television series for clients such as Warner Bros. Animation Studios, Nickelodeon and Creative Capers Entertainment (on projects for LEGO.) Prior to joining THG, he provided art direction, detailed architectural show set design, scenic design and conceptual illustrations for numerous themed entertainment projects led by the Wyatt Design Group, Inc.
A.A., College of the Redwoods
B.S., Art Center College of Design
The Loonatics Unleashed – Designer, Warner Bros. Animation, Los Angeles
Bionicle: CG Animated Features – Designer, Creative Capers Entertainment / Lego, Los Angeles
Warner Bros. World, Abu Dhabi: Metropolis – Land Art Director, Wyatt Design Group Inc.
Walking Dead Attraction, AMC / Universal Studios Hollywood – Show set Designer, Wyatt Design Group Inc.
With experience in the world of theatre and a background in art, David feels right at home in the themed entertainment industry. Whether concept design, color work, or illustration, David strives for quality, beauty, and consistency.
As an illustrator on Motiongate Dubai, David developed the visual design for a wide mix of dark rides, flat rides, play areas, retail spaces, and restaurants. He has additional experience in interiors, art direction, production design, and model making.
While not working on theme parks, David spends time designing sets and props for regional theatre productions.
Bachelor of Science, Graphic Design & Illustration, Communications Minor – Grace College, Winona Lake, IN
Master of Fine Arts, Scenic Design – University of California, Irvine
Bollywood Parks Dubai
Don is a legend in the theme park world for his exceptional work as concept illustrator and designer. He is known for bringing focus on design principles unique to environmental storytelling to projects all over the world.
Don has applied his long career in theme park design to computer games, theater, and other media. He strives to show the potential of using the principles of environmental storytelling to influence an audience’s experience, whether they are exploring a physical or virtual world.
University of Art College
With professional experience in the entertainment business, Estephan provided art and creative direction in TV production for a major network in Brazil. In the US, he has designed sets for corporate businesses, exhibits, sports and music events. His work includes global theme park development, facility and attraction design, food & beverage and retail development, rock work, landscaping and ride vehicle design. With the use of 3D models, realistic renderings, animations, scale models and drawings, he serves as the bridge between the concept stage and the project production.
F.A.A.P.Fundação Armando Alvares Penteado, Sao Paulo, Brazil
B.A., Industrial Design
M.F.A., Interior, Set & Exhibition Design
X Games Mega Ramp
Red Bull Extreme Cliff Diving – ICA, Boston
2016 Desert Trip Animatics for Stage; Rolling Stones, Paul McCartney, Bob Dylan
Gwen has leant her imagination and creativity to movies, theme parks, video games, museum exhibits, theatrical experiences, and architectural design projects worldwide for over 23 years. She has worked as an Art Director, Concept Designer, Illustrator, Sculptor, and Costume Designer. And each time, she transforms her design sense to suit the unique parameters of the projects, which run the spectrum from “Sesame Street” to “Delta Force-Black Hawk Down”. For Walt Disney Imagineering she served as Art Director for “Journey to the Center of the Earth” at Tokyo DisneySea.
Her project client list has included Disney Imagineering, Universal Creative, Warner Bros., Paramount Parks, Henson Studios, Nickelodeon, Lionsgate, National Geographic, Sesame Street, HBO, The Hettema Group, Thinkwell Group, BRC Imagination Arts, and Novalogic.
B.F.A. in Fine Art and Anthropology, University of California at Santa Cruz
M.F.A in Production Design and Technology from California Institute of the Arts
World Fair Dubai 2020, Concept Designer
Warner Bros. World Abu Dhabi, Art Director/Show Designer
Tokyo DisneySea, Art Director/Show Designer of Journey to the Center of the Earth
Disney California Adventure, Concept designer/illustrator
Sanrio Hello Kitty Theme Park, Show Designer
NatureQuest, Fernbank Museum of Natural History GA, Art Director
Sesame Street Presents the Body Museum Tour, Art Director
A versatile creative force, Jacob Berding has professional experience as both a designer and art director for live entertainment, themed environments and museums. He prides himself on discovering new processes of design by working closely with vendors and partners to push the limits of what is possible, while getting the tasks at hand completed on time and on budget.
Jacob has worked in experiential design since 2014 and has specialized in a number of disciplines including 3D modeling, illustrations, graphics and drafting. He is fortunate enough to have participated in multiple high-profile projects through to completion, such as Anna & Elsa’s Royal Welcome (Frozen meet & greet) at Disney California Adventure Park, How to Train Your Dragon land at Motiongate Dubai, the Ghost Post interactive special edition subscription in collaboration with Walt Disney R&D and more.
Jacob completed his Master of Fine Arts degree in Themed Entertainment Design at the Savannah College of Art and Design. Along with his themed entertainment background, he has formed his own software development company, which has helped him learn to manage large and small projects alike.
M.F.A., Themed Entertainment Design, Savannah College of Art and Design
Anna & Elsa’s Royal Welcome, Disney California Adventure Park
How To Train Your Dragon, Motiongate Dubai
Ever since her first shoebox diorama project in the second grade, JiEun has known she wanted to work in the creative world. She has made it her lifelong goal to dabble in any and every creative field possible, which has already taken her on a thrilling ride of self-taught coding while playing Neopets in elementary school to becoming Editor-in-Chief of her high school yearbook staff to graduating as a Fine Arts major from New York University and to working as a broadcasting media volunteer at the 2018 Pyeongchang Olympics & Paralympics.
As a Graphic Design Assistant at THG, JiEun helps create graphics for both in-house and client projects. When she is not mass-downloading the latest fonts, JiEun enjoys the pack rat life of adding to her sticker collection, making annual summer trips back home to South Korea and binge-watching 90s sitcoms with a bag of Flamin’ Hot Cheetos and a pint of Ben & Jerry’s Strawberry Cheesecake ice cream.
B.F.A., Fine Arts, New York University
With a keen sense of visual aesthetics, Justin Greiner specializes in translating concepts for themed attractions and environments into detailed 3D computer models. Justin works closely with THG designers and architects and uses SketchUp to produce models that help our clients better understand what their projects will look and feel like.
Justin joined the Navy after high school. Once his term was complete, he went to art school in Orlando to study sculpture and animation. He then came to Los Angeles to work in visual effects. Starting with 3D conversion, he moved on to feature length films and TV shows as a senior post production artist. In his free time, he worked on smaller projects with fantasy settings, finding enjoyment in digital modeling and sculpting. This led him an interest in themed entertainment work and dimensional design.
B.S. Full Sail University
Visual effects work for The Avengers, The Orville, Deadpool, Harry Potter, The SpongeBob Movie
Karen has more than 25 years in the themed entertainment and visual effects industries. Her focus has been color design and special effects. Karen was on the creative projections team for “Standard Time” at the Getty Museum, LACMA, and Tom Bradley Terminal. She served as Field Art Director on Little Mermaid, Clarke Quay Adventure, and Knott’s Kingdom of the Dinosaurs rehab. She was lead special effects painter at Digital Domain on Apollo 13, and Terminator 2-‐3D and at Disney Animation
Universal Studios projects included Seuss Landing at Islands of Adventure, King Kong at USF, and Jurassic Park at USJ. Karen was lead special effects painter at Digital Domain on Apollo 13 and Terminator 2-3D.
Karen teaches Matte Painting at Art Center College of Design.
A master of illustration and design, and a powerhouse of creative ideas, Kristin develops concepts for THG projects and brings them to life in beautifully rendered illustrations. She first entered the design world as a set designer and scenic artist, applying her expert painting skills to projects for Universal Studios, the San Diego Zoo, The Goretorium in Las Vegas and a variety of television shows, music festivals and movie premieres.
Kristin quickly expanded her professional skill set to provide illustration, graphic design, art direction and concept design services for theme park attractions, resorts and television and film projects. She has collaborated on a myriad of projects with RGH Themed Entertainment, Granaroli Design & Entertainment, Global Entertainment Services and the Wyatt Design Group.
After working her design magic during the day at THG, Kristin works as an adjunct faculty member at California Institute of the Arts, where she teaches Art Direction II to the Applied Design students in the Theater School.
M.F.A., Design and Production, California Institute of the Arts
B.A., Fine Art and Technical Theater, California State University Stanislaus
As an illustrator for THG, Larry helps visualize the one-of-a-kind breakthrough rides and attractions our creative teams dream up. Since graduating from the Art Center College of Design in Pasadena, Larry has worked in various areas of the Entertainment industry, ranging from film and videogames to advertising and theme park design. His clients have included Warner Bros, L1N Pictures, Rhythm and Hues, Glu Mobile and Quest Nutrition.
He currently has one dog, Zeus, that wanders THG’s studio in search of attention, which inevitably means finding some mischief along the way. After Zeus and his foster puppy, Darwin, Larry’s next favorite monster is Godzilla.
B.F.A. – Studio Art, University California Irvine
B.S. – Entertainment Design, Art Center College of Design
Levi Lack applies his abiding passion for design, world building and storytelling to his work as a show set associate for THG. Prior to joining us, Levi served as a designer for Entertainment Design Corporation, developing concepts for live and location-based entertainment. Levi also worked with Silent-House Productions as an assistant art director, contributing to a variety of projects including Taylor Swift’s Reputation Stadium Tour, P!nk’s Beautiful Trauma World Tour, Blizzard Entertainment’s Overwatch League and the 2018 iHeart Radio Music Awards.
Levi earned a B.F.A in Scenic Design and Production from California Institute of the Arts. As part of the CalArts Center for New Performance, he was the scenic designer for The Hendrix Project directed by Roger Guenveur Smith. Hendrix premiered at the Public Theater’s Under the Radar Festival in Brooklyn, New York. It was successfully remounted at the Segerstrom Center for the Arts’ Off Center Theatre Festival in Costa Mesa, California. While in school, Levi took part in the CalArts Walt Disney Imagineering Educational Initiative and interned with the Art Department of the 88th Academy Awards.
B.F.A., Scenic Design and Production, California Institute of the Arts
(added focus in Illustration and Scenic Art)
The Hendrix Project, Public Theater and Segerstrom Theater for the Arts
Taylor Swift’s Reputation Stadium Tour
P!nk’s Beautiful Trauma World Tour
Mark Shumate has created dozens of dynamic attractions, environments and events in America and Europe, over a battle-hardened career spanning somewhat more than 20 years. He has left his design fingerprints on presentations ranging in scope from kiosks to major attractions to full theme parks for a list of companies that include Walt Disney Imagineering, Universal Creative, Busch Gardens and Paramount Parks.
In addition, he has designed and executed stadium-wide spectacles including events for Olympic Ceremonies. Mark has a BFA in Theatre Design from California State University, Sacramento and did graduate work in the Theatre Design Program at UCLA. He also studied at The Art Center College of Design in Pasadena, California where he currently teaches Entertainment Design. He holds 2 patents for attraction innovations and is a LEED accredited designer.
BFA, Theatre Design, California State University, Sacramento
Marlies Urbauer is an illustrator and character designer with a keen sense of color and an exceptional talent for creating lively characters that are full of personality. Prior to joining THG, she designed ride vehicles and costumes—and worked as a lead painter and POV artist—during the development of the Haichang Polar Ocean World in China. Marlies also served as a lead color designer for Universal Studios Hollywood and has conceptualized stories and character designs for multiple TV show ideas related to a project called Fun Star. Marlies has a passion for color, painting and travel, along with a love for the sea and the marine life living within it.
B.F.A. Cal State University Channel Islands
Haichang Polar Ocean World
Bio coming soon.
Phillip’s wonderfully imaginative concept designs and 3D models are backed by a lifelong love for the creative worlds of comic books and anime, and a top-notch formal education in art and entertainment design. Born and raised in Brownsville-Miami, Florida, Phillip first began to pursue his artistic dreams in his youth, by tracing from blank coloring books and entertainment magazines. He then launched his formal art training at Miami’s Design and Architecture Senior High, one of the top ranked art high schools in the nation. Phillip later went on to obtain his Bachelor of Science in Entertainment Design at the renowned Art Center College of Design in Pasadena. As a designer for THG, Phillip sketches, illustrates and creates 3D models of themed settings, exhibits and attractions. He is inspired by the idea of combining education and entertainment into uniquely creative guest experiences.
B.S., Entertainment Design, Art Center College of Design
Richard has been entrenched in the theme park industry for upwards of 40 years and is still going strong. His expertise runs the gamut from blue sky, concept, and production design, including themed architectural design, art and illustration.
Richard has been extensively involved in countless domestic, and global themed entertainment projects over the years. Working with industry heavyweights such as, Universal Studios, Favilli Studios and Disney Imagineering.
Tokyo Disney Sea/ Little Mermaid Lagoon
Epcot Center/ World Showcase
Jurassic Park the Ride/ Universal Studios Hollywood
Caesar’s Palace Las Vegas/ Caesar’s Magical Empire
For more than 25 years, Scott has worked with leading worldwide entertainment companies and museums to bring a wide variety of projects to the public.
With more than a decade of experience at Walt Disney Imagineering, Scott served in key design roles on numerous Disney theme park projects, including extended assignments on the Shanghai Disneyland and Tokyo DisneySea design teams.
Other projects include The Science Fiction Museum and Hall of Fame, “Top of the Rock” Observation Decks and Visitor Center at Rockefeller Center, and exhibits for The Fort Worth Museum of Science and History.
B.A. Art/Graphic Design, San Diego State University
Shanghai Disneyland, Tomorrowland
Tokyo DisneySea, Port Discovery and Fortress Explorations
“CSI: The Experience”, Traveling Science Center Exhibit
Stefan Lawrence is a creative director with 15+ years of experiential storytelling experience, having created experiences for such clients as Walt Disney Imagineering, 20th Century Fox, Marvel, Lionsgate, Nickelodeon, Merlin, Hasbro, BBC, Aardman Animation, Nintendo, Red Bull, and many more. Most recently, Stefan was a creative director at Rethink Leisure & Entertainment, where he worked on numerous theme parks, FECs, and other location-based entertainment projects.
When he’s not at work, Stefan enjoys old ships, watching movies from 1984, tiki drinks, special effects, barbecue, mid-century furniture, Japanese action figures, vintage travel art, Swedish detective novels, and doing the crossword.
B.A., Cornell University
20th Century Fox World Dubai
The London Resort
The Optimist Alternate Reality Game (Walt Disney Imagineering)
Fan2Sea Comic Con Cruise
Sue is originally from Beijing, China, working as a character designer/visual designer for 3 years after college. She came to the United States in 2010 to obtain her Master’s Degree in Animation. After graduating, she began working on a variety of assignments in all aspects of graphics and creative arts for Disney Parks worldwide. She is responsible for the development of designs treatments, logos, graphics and creative arts for live shows including parades, stage shows and special events on and off the Disney property and onboard the Disney Cruise Line. She loves design, including computer graphics, digital painting, and character creation.
B.A., Animation, Jilin College of Arts, China
M.F.A., Animation, Savannah College of Art and Design
26th Shanghai Tourism Festival: Shanghai Disneyland Resort “Igniting the Dream” Parade
Disneyland 60th anniversary: Paint the Night Parade
Disney Cruise Line: Tangled: The Musical
25th Disneyland Tourism Festival: Shanghai Disneyland Resort “Happy Dream” Parade
Tokyo DisneySea: Into the Shadow show
Disneyland Resort: Frozen Fun
Susan has more than 20 years of experience as a writer and content developer for museums, visitor centers and theme park attractions. She produces written materials for all phases of THG projects—from research outlines and concept narratives to multimedia scripts and exhibit copy.
With an academic background in anthropology, Susan brings a unique cultural sensitivity to our projects. She has completed additional coursework in documentary and fiction film history and production. Susan’s ability to translate complex topics into entertaining visitor experiences has earned her the privilege of working on projects for high-profile clients around the world.
M.A., Anthropology, The American University
B.A., Anthropology, University of Florida
SELECT PROJECTS EXPERIENCE:
One World Observatory, World Trade Center, NYC
Above and Beyond Traveling Exhibition, Boeing
U-505 Submarine, Museum of Science & Industry, Chicago
Apollo/Saturn V Center, NASA Kennedy Space Center
Working primarily in AutoCAD, Teena collaborates with THG creative directors to transform early concepts for sets and scenic elements into fully detailed architectural drawings. She has a wide range of experience in scenic and production design for theater, film, museums and themed entertainment. She most recently worked with Entertainment Design Corporation, serving as an art director and assistant art director on a variety of live and location-based entertainment projects.
Teena also worked with Disney’s Live Entertainment Studio as an associate art director, both at Walt Disney World and Disneyland. Her work can be seen across all Disney Parks in the U.S., on Disney Cruise Lines and at Disneyland Hong Kong. In addition, she has served as a principle designer for several interactive exhibits for The Northwoods Children’s Museum.
Before getting started in themed entertainment, Teena designed and worked for various theater companies including the Texas Shakespeare Festival, Butler Opera Center and Virginia Shakespeare Festival.
B.F.A., Theatrical Design, Viterbo University
M.F.A., Design for Performance, The University of Texas at Austin
Mickey’s Most Merriest Celebration Castle Stage Show, Walt Disney World
Marvel’s Dimensions of Danger, Hong Kong Disneyland
The Marvelous Mural, Great Wolf Lodge, three installations
As a concept designer for The Hettema Group, Tim is responsible for dreaming up and visualizing ideas for rides, shows, themed settings and interactive elements. He brings more than six years of professional design experience to THG, having worked for notable clients such as Audodesk, Nintendo, 2Dawn Games, Impeller Studios and Universal Studios.
Tim’s childhood passion for drawing cars and dinosaurs paved the way for a career in art and design. After graduating from Pratt Institute with a bachelor’s degree in industrial design, Tim continued his studies in the entertainment design program at Art Center College of Design. There, he was able to direct his focus toward designing video games, films, commercials and theme parks.
In addition to his work for major studios, Tim has partnered with other up-and-coming agencies to produce mobile and indie video game.
B.I.D Industrial Design
Art Center College of Design
Ferrar World, Abu Dhabi
Starfighter Inc. (Impeller Studios)
Ravaged (2Dawn Games)
Tim was an Imagineer at the Walt Disney Company for 22 years and still consults for Disney Theme Parks worldwide. Tim is a designer and illustrator with wide experience in a broad media spectrum — from theme park and museum exhibit design to book illustration and greeting cards. Other projects include the Ronald Reagan Presidential Library, the University of Notre Dame, Ghiradelli Chocolate, and the Mini Time Machine of Miniatures in Tucson, Arizona.
5-time winner of the Hugo Award for Science Fiction and Fantasy Illustration
Disney-MGM Studio Tour, Walt Disney World
First American artist to illustrate the J.R.R. Tolkien Calendar for Ballantine Books
Tolkien work is featured in the Greisinger Museum in Switzerland
Victor is a relatively young designer and a newcomer into the themed entertainment industry. Already his growing portfolio of projects include branding, zoo and aquarium design, attraction design, and theme park design. He enjoys wearing many hats when it comes to his work. From concept sketching and master planning to color board direction and story writing. Simply, he enjoys contributing to all aspects of the design process. In Victor’s freetime he would likely be found abroad sketching and learning new ideas at a local attraction.
Citrus College – Architectural Drafting
Art Center College of Design – Illustration
Haichang Ocean Park
Trilingual in English, Farsi and French, Yasmin (pronounced Yass-Meen) comes from a multicultural background. Several relocations through the years have exposed her to many extraordinary historical and geographical points of interest. Since graduating from the University of Southern California’s School of Architecture, she has combined a strong architectural foundation with years of design experience in a variety of fields, including Themed Entertainment, Production Design and Interior Design.
Yasmin’s professional experience reflects her appreciation for design’s different facets. She believes that her real experience comes from the greatest teacher of all – life. As an immigrant who now proudly calls California her home, she has had profoundly beautiful experiences traveling the world and understanding that imaginative design and exquisite details are all around us, just waiting to be appreciated and interpreted or celebrated through our eyes.
B.S., Architecture, University of Southern California, Los Angeles
A.S., Architectural Studies, Orange Coast College, Costa Mesa
Motiongate Theme Park, Dubai Parks and Resorts
Malibu Wines at Queen Mary, Concept Designer